Description

Using the mesh reshape node with seperate meshes produces a broken mesh.

An example project:

Most if not all clothes will be originally made to fit the Average Male body.

I'm trying to morph a turtleneck from the Average body to the Overweight one.

  • If I use 2 separate Skeletal Meshes I get this broken result.
  • I get the same result if I use 2 separate Static Meshes
  • And also the same result whether I have the "Reshape Skeleton" option On and Off.
Steps to Reproduce

Using Mutable Sample Mesh data.

  1. Export body mesh..
  2. Generate a modification to body mesh (using a morph target)
    1. Ensure vertex order and number of polygons are the same.
  3. Export to Unreal as new mesh.
  4. Attempt to use Mesh Reshape on Jacket using body mesh and newly generated mesh as target mesh.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-372131 in the post.

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.7
CreatedMar 31, 2026
UpdatedJun 23, 2026
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