When launching particles and skeletal meshes on certain devices, they create block noise pixels instead of a smooth flame for example.
Regression: Yes
Did not occur: Binary 4.12.5-3039270+++UE4+Release-4.12
Does occur: Binary 4.13.1-3142249+++UE4+Release-4.13
1. Download project: https://udn.unrealengine.com/storage/attachments/278705-vuparticle_project.zip
2. Package or launch onto an Android device such as a Nexus 5
or
1. Create a new blank project with starter content
2. Add fire particles onto the map
3. Launch or package onto an Android device, such as a Nexus 5
Results: The flame is pixelated due to the rendering issue.
Expected Results: The flame should not be pixelated.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37215 in the post.
0 |
Component | UE - Platform - Mobile |
---|---|
Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Created | Oct 12, 2016 |
---|---|
Resolved | Oct 18, 2016 |
Updated | Sep 16, 2019 |