Description

When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene.

Additional testing was done with other data types and they all behave the same way. They will rotate with the particle system however, the actual initial spawn location remains static in world space.

Steps to Reproduce
  1. Open attached project
  2. Rotate the particle system in the scene

RESULT
The ribbon particle emitter (white) rotates along with the particle system in the opposite direction.

EXPECTED
The Ribbon particle emitter (white) stays in place like the other emitters

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Won't Fix
ComponentRendering
Affects Versions4.12.54.13.14.20
CreatedOct 17, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021