When a ribbon data particle emitter is set to use local space and has a world offset module applied, it will rotate in the opposite direction if the particle system is rotated in the scene.
Additional testing was done with other data types and they all behave the same way. They will rotate with the particle system however, the actual initial spawn location remains static in world space.
The ribbon particle emitter (white) rotates along with the particle system in the opposite direction.
The Ribbon particle emitter (white) stays in place like the other emitters
Head over to the existing Questions & Answers thread and let us know what's up.