Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping.
1. Create a new blank c++ project
2. Open the .sln for the project
3. Search for UEBuildConfiguration.cs
4. Change bUseLoggingInShipping to True
5. Build file
6. Locate Build.h file
7. Control F and find Use_Logging_In_Shipping
8. Enable bUseLoggingInShipping
9. Build file
10. Go back into the editor, package for Android Shipping
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I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
I can't open my map from the editor.
Why does the REMOVE method of map container remove elements have memory leaks?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37427 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.13.1 |
Target Fix | 4.15 |
Created | Oct 17, 2016 |
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Resolved | Nov 17, 2016 |
Updated | Sep 16, 2019 |