Description

If SpawnActor is used with a class of an existing Actor that has a Procedural Mesh, the game will crash.

Steps to Reproduce
  1. Download attached project and extract
  2. Right click .uproject and generate Visual Studio files
  3. Open .sln and debug as Development Editor
  4. Open "main" map, if not already opened
  5. PIE

RESULT:

Spawner will use BP_ProceduralCube as template for SpawnActor causing crash.

EXPECTED:

Spawner can use BP_ProceduralCube as template for SpawnActor.

Callstack
 	00000000262f0940()	Unknown
>	UE4Editor-Engine.dll!DeferredPhysResourceCleanup() Line 556	C++
 	UE4Editor-Engine.dll!UWorld::SetupPhysicsTickFunctions(float DeltaSeconds) Line 142	C++
 	UE4Editor-Engine.dll!UWorld::Tick(ELevelTick TickType, float DeltaSeconds) Line 1269	C++
 	UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1408	C++
 	UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 371	C++
 	UE4Editor.exe!FEngineLoop::Tick() Line 2834	C++
 	UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 156	C++
 	UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 191	C++
 	[External Code]	

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Fixed
ComponentGameplay
Affects Versions4.13.1
Target Fix4.14
Fix Commit3166315
Release Commit3166315
CreatedOct 17, 2016
ResolvedOct 18, 2016
UpdatedApr 27, 2018