When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display as SurfaceTypeX.
RESULT
The surface type being printed changes to the number of the surface type and not the display name.
EXPECTED
The surface type display name gets printed
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Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay |
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Affects Versions | 4.12.5, 4.13.1 |
Target Fix | 4.15 |
Created | Oct 18, 2016 |
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Resolved | Nov 3, 2016 |
Updated | Apr 27, 2018 |