When converting a surface type to a string value and printing to screen it will return the display name in PIE and Standalone game. In a packaged project or launched from the editor it will display as SurfaceTypeX.
RESULT
The surface type being printed changes to the number of the surface type and not the display name.
EXPECTED
The surface type display name gets printed
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
Head over to the existing Questions & Answers thread and let us know what's up.
4 |
Component | UE - Gameplay |
---|---|
Affects Versions | 4.12.5, 4.13.1 |
Target Fix | 4.15 |
Created | Oct 18, 2016 |
---|---|
Resolved | Nov 3, 2016 |
Updated | Apr 27, 2018 |