OSSNull doesn't properly account for bShouldAdvertise or bAllowJoinInProgress.
These should be updated in OnValidQueryPacketReceieved.
(Note, bShouldAdvertise is explicitly ignored in LAN matches).
Expected: After the first query 1 session is found. After the second (Joinable in Progress was toggled), no sessions are found.
Actor: After both queries, sessions are found.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
Why does the REMOVE method of map container remove elements have memory leaks?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37512 in the post.
0 |
Component | UE - Online |
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Affects Versions | 4.12, 4.13, 4.14 |
Target Fix | 4.16 |
Fix Commit | 3363681 |
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Main Commit | 3385232 |
Created | Oct 19, 2016 |
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Resolved | Apr 4, 2017 |
Updated | Oct 28, 2022 |