Description

ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime.

Steps to Reproduce
  1. Open UE4 Editor
  2. Add blueprint to project based on Actor (MyActor)
  3. In event graph, setup blueprint as shown in attached screenshot
  4. Add instance of MyActor to the level
  5. PIE
  6. Mouse over the created static mesh

Result:
Print screen message does not appear on screen when the mouse overlaps the cube

Expected:
Components created at runtime can still have events called on them.

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By Design
ComponentUE - Gameplay - Input
Affects Versions4.13.1
CreatedOct 20, 2016
ResolvedOct 21, 2016
UpdatedApr 27, 2018