ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime.
Result:
Print screen message does not appear on screen when the mouse overlaps the cube
Expected:
Components created at runtime can still have events called on them.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Input |
|---|---|
| Affects Versions | 4.13.1 |
| Created | Oct 20, 2016 |
|---|---|
| Resolved | Oct 21, 2016 |
| Updated | Apr 27, 2018 |