ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime.
Result:
Print screen message does not appear on screen when the mouse overlaps the cube
Expected:
Components created at runtime can still have events called on them.
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What method is used to fill polygonal regions when drawing spline mesh at run time?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Input |
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Affects Versions | 4.13.1 |
Created | Oct 20, 2016 |
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Resolved | Oct 21, 2016 |
Updated | Apr 27, 2018 |