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If you check "actor hidden in game" in the details panel and then set that value to false durring runtime, any particle system component attached to that actor will remain hidden.
RESULT
The actor is now visible however the particle system component isn't
EXPECTED
The actor and the particle system is visible
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37651 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1, 4.14 |
Created | Oct 21, 2016 |
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Resolved | May 1, 2017 |
Updated | May 1, 2017 |