When an actor is added as a child to another actor's child actor through the world outliner, updating the editor viewport causes the added actor to become unattached from the child actor.
Result:
SubChild becomes unattached from Child after build
Expected:
SubChild remains as a child.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37675 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.13.1, 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3177053 |
|---|---|
| Main Commit | 3182044 |
| Created | Oct 21, 2016 |
|---|---|
| Resolved | Oct 27, 2016 |
| Updated | Apr 27, 2018 |