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If the static mesh has Mirrored UVs on channel 0 it will mess up the "Unwrap UVs for Render" functionality even when using a different channel for UVs that don't have mirrored UVs.
RESULT
The mesh that is currently unwrapped by the Render to texture BP has black Faces that are upside down
EXPECTED
All the faces are right side up when using UV channel 1
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37700 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.12.5, 4.13.1 |
Created | Oct 24, 2016 |
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Resolved | May 1, 2017 |
Updated | May 1, 2017 |