An assertion failure is thrown when using nativized functions on an Android device.
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or:
Result: When you click on the static mesh button, the game crashes on the mobile device with an assertion failure.
Expected: The static mesh to appear without an assertion failure.
10-25 09:24:09.120: D/UE4(30787): [2016.10.25-16.24.09:131][-6981052]Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804]
10-25 09:24:09.120: D/UE4(30787): Array index out of bounds: 2 from an array of size 0
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.13.1 |
Target Fix | 4.15 |
Fix Commit | 3196874 |
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Main Commit | 3236017 |
Created | Oct 25, 2016 |
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Resolved | Nov 14, 2016 |
Updated | Sep 16, 2019 |