Client often fires overlap event twice when overlapping on a dedicated server.
Regression (no) issue (does) occur on 4.12.5
Results
At times, the blueprint prints normally (server prints and client prints once on beginning and end). However, sometimes it will print out of order or print on the client multiple times per overlap event.
Expected
server prints and client prints once on beginning and end each time the player overlaps or ends overlap.
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1 |
Created | Oct 25, 2016 |
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Resolved | Oct 25, 2016 |
Updated | Apr 27, 2018 |