From UDN-315374
Reduce GParticleSimulationTextureSize X/Y to 512*512, build, add a gpu sprite type data module to the Adtitive_Test particle emitter, place in world, then move it around a bit.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37786 in the post.
1 |
Component | UE - Graphics Features |
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Target Fix | 4.16 |
Created | Oct 25, 2016 |
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Resolved | Apr 6, 2017 |
Updated | Jun 23, 2018 |