Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic.

Regression (no) issue (does) occur in 4.12.5

Steps to Reproduce
  1. Download, unzip, open attached project
  2. Open CollisionTest
  3. Press PIE
  4. Move LMB to trace over both box and character
  5. Press 1, trace over box (no trace collision)
  6. Press 2, trace over skeletal mesh


Trace still hits skeletal mesh


Trace no longer affects skeletal mesh as it is tracing for World Dynamic and skeletal mesh is set to PhysicsObject.

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ComponentUE - Gameplay
Affects Versions4.13.1
Target Fix4.15
Fix Commit3219149
Main Commit3227721
CreatedOct 26, 2016
ResolvedDec 2, 2016
UpdatedApr 27, 2018