Description

Sequence Recorder mishandles certain skeletal meshes when recording.

I THINK this is because of unused leaf bones in the bone hierarchy (See the skeleton tree).

[Link Removed]

Note: This character is using Set Master Pose Component on the armor meshes. If you disconnect the Set Master Pose Component node and instead use an AnimBP on the armor, nothing is recorded on the armor.

Steps to Reproduce
  1. Open the project linked in the description
  2. Open Sequence Recorder, then PIE
  3. Add an actor in Sequence Recorder
  4. Assign the ThirdPersonCharacter
  5. Hit Record and run around the level
  6. Exit PIE and open the recorded sequence
  7. Play the sequence

Result: Pants and boots are not recorded properly

  1. Open the recorded animations

Result: Bones are completely messed up
Expected: Bones are in the correct places.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-37825 in the post.

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Duplicate
ComponentAnim - Sequencer
Affects Versions4.134.144.15
Target Fix4.22
CreatedOct 26, 2016
ResolvedSep 12, 2018
UpdatedSep 19, 2018