Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...
Attempting to run GenerateProjectFiles.bat on a computer that only has Visual Studio 2019 installed (no other versions of Visual Studio were ever installed previously) will fail to compile UnrealBui ...
The way in which Hierarchical Instance Static Mesh LODs' screen size is calculated appears to have changed. ...
The Sequencer timeline can't be scrubbed with the arrow keys because the Sequencer Window loses focus after an arrow key is pressed. This is a regression from 4.21.2 (CL-4753647) where repeated arro ...
The files in the linked case contain a project with a Datasmith scene and updated .udatasmith files that contains changes to the imported scene. When using the Dataprep Tool to import the updated sc ...
This issue doesn't occur using a project with source code This issue doesn't occur in a blueprint project if For Distribution is disabled (using a development certificate and provision) So far this ...
Users on the forums are hitting a crash on their initial launch of the engine into dx12. There is currently a workaround to load into the project with dx11 first, compile shaders, then youre fine to ...
'Set from Euler (Quat)' and 'Set Components (Quat)' BP nodes have no output. These nodes are new in 4.22 Confirmed in MAIN @ CL 5423420 ...
Hold shift no longer appears to correctly lock on to object in the editor while they are being translated. This appears to be a regression ...
Editor crashes when opening to project browser on Linux. Fatal error: [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 819] Rendering thread exceptio ...