Description

Setting foreground color for text in a text box does not appear to work. The foreground color of the text does not appear to change when set to something other than the default via blueprints.

Note: Setting the color in the default settings in the designer tab will work. This issue happens when setting the color dynamically

Steps to Reproduce
  1. Open the editor
  2. Create a new widget blueprint
  3. Add a text box to the designer tab
  4. Create the blueprint in the attached image
  5. Save and compile
  6. Open the level blueprint
  7. Add the widget to the viewport
  8. Play in editor
  9. Click the text box (Shift+F1 to show mouse)
  10. Type into the text box
  11. Notice that the text is black (not red as was set in the blueprint)

Expected: The color of the text would change to match what was set in the blueprint
Result: The foreground color of the text does not appear to change when set to something other than the default via blueprints

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Fixed
ComponentTools - UMG
Affects Versions4.13.1
Target Fix4.15
Fix Commit3192494
Main Commit3229477
CreatedOct 26, 2016
ResolvedNov 9, 2016
UpdatedApr 27, 2018