Child actor references appear to be lost when restarting the editor when added to another actor via a child actor component
Expected: The child actor reference would retain a reference to the child actor component in the level
Result: The child actor reference appears to be lost after restarting the editor
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-37943 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1 |
Target Fix | 4.14 |
Fix Commit | 3152560 |
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Main Commit | 3182044 |
Created | Oct 28, 2016 |
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Resolved | Oct 28, 2016 |
Updated | Apr 27, 2018 |