Description

BlueprintReadWrite erros when using Make and Break Bone Driven Controller nodes

EDIT [[Link Removed]] (see comments):

I think the solution should to only offer the make/break nodes for non-"BlueprintType" structs iff the user is dragging off a pin of that type. This way we still allow it when people desperately need it (and our, or their codebase is improperly set up - since the type has somehow made its way into BPs), and we don't break existing content with these nodes.

Steps to Reproduce
  1. Create a Third Person template project
  2. Open the AnimBP
  3. Set up Make and Break BoneDrivenController nodes in the AnimGraph (see screenshot)
  4. Compile

Result: Numerous BlueprintReadWrite errors in the Compiler Results. One for each pin in the node.
Expected: Either one error or no errors.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.134.14
Target Fix4.16
Fix Commit3344388
Main Commit3358685
CreatedOct 28, 2016
ResolvedMar 13, 2017
UpdatedApr 5, 2017