Adding and removing variables to character blueprint slowly builds RAM, this value does not drop until editor is closed and re-opened.
Regression (no) issue (does) occur in 4.12.5
Results
Amount of RAM used constantly goes up, albeit slowly. This value does not decrease when variables are removed.
Expected
If memory used goes up when variables are added, should eventually go down or drop when variables are removed.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.19 |
Created | Oct 31, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |