Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game.
If a Child Actor Component uses a Actor class that is set to replicated with a name that ends with a "." followed by a character, the client(s) connected to a server will be kicked almost immediately.
Head over to the existing Questions & Answers thread and let us know what's up.
|Component||UE - Gameplay - Blueprint|
|Created||Nov 1, 2016|
|Resolved||Jun 14, 2019|
|Updated||Jun 17, 2019|