Given specific naming of a ChildActor Component and if the ChildActor class is replicated, client(s) can be immediately get kicked from a networked game.
RESULT:
If a Child Actor Component uses a Actor class that is set to replicated with a name that ends with a "." followed by a character, the client(s) connected to a server will be kicked almost immediately.
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Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.1 |
Target Fix | 4.23 |
Created | Nov 1, 2016 |
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Resolved | Jun 14, 2019 |
Updated | Jun 17, 2019 |