Description

Using a material element with Apex cloth will override the morph targets so that they have no effect.

This issue didn't exist in 4.10 and seems to have been introduced in 4.11 due to the many optimizations made.

Steps to Reproduce
  1. Open Attached Project
  2. Open the CLOTH_SimpleCloth Skeletal mesh
  3. Slide the morph target slider to a value of 1

RESULT
No changes occur in the skeletal mesh and the morph target isn't updated

EXPECTED
The Cloth morphs and restarts the APEX simulation to accommodate this change. This behavior was present in 4.10 but broke in 4.11

Have Comments or More Details?

Head over to the existing AnswerHub thread and let us know what's up.

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By Design
CreatedNov 4, 2016
ResolvedNov 4, 2016
UpdatedJul 14, 2021