Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actor Tick")
bool Choice;
Result:
Two separate Actor Tick categories are shown in the details panel
Expected:
New variable is added to the existing category rather than creating a new one.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38260 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13.2, 4.14, 4.19 |
| Created | Nov 4, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |