Adding the category "Actor Tick" to a UPROPERTY variable adds the variable to a new blueprint category rather than the existing Actor Tick category.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Actor Tick")
bool Choice;
Result:
Two separate Actor Tick categories are shown in the details panel
Expected:
New variable is added to the existing category rather than creating a new one.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38260 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14, 4.19 |
Created | Nov 4, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |