Description

If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather than the actual enum name when the project is restarted again.

Regression: No

Steps to Reproduce
  1. Open UE4Editor (any project)
  2. Add Blueprint Enum to Content Browser (NewEnum)
  3. Save and restart Editor
  4. Add Blueprint Struct to Content Browser (NewStruct)
  5. Add enum variable of type NewEnum to NewStruct
  6. Save and restart Editor

Result:
Upon opening NewStruct, the enum type will be shown as "Enum" rather than "NewEnum"

Expected:
Variable type is saved after restarting the editor

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38280 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.13.24.14
Target Fix4.16
Fix Commit3395985
Main Commit3431398
Release Commit3396739
CreatedNov 4, 2016
ResolvedApr 17, 2017
UpdatedJul 17, 2018