If the editor is restarted between creating a blueprint enum and creating a struct / adding a variable of the enum type to the struct, then the variable type will incorrectly show as "Enum" rather than the actual enum name when the project is restarted again.
Regression: No
Result:
Upon opening NewStruct, the enum type will be shown as "Enum" rather than "NewEnum"
Expected:
Variable type is saved after restarting the editor
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38280 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.16 |
Created | Nov 4, 2016 |
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Resolved | Apr 17, 2017 |
Updated | Jul 17, 2018 |