Description

Adding a reference to an external actor in the level blueprint causes the package for the actor to be put in the import table of the level. In some cases, the actor package can end up calling postload before the levelinstance does, this ends up calling postload on ULevel which creates Upackages for all external actors in the level. These are added to the ConstructedObjects list for the imported actor. That actor now doesn't complete load until everything else in the level is loaded, at which point if one of the external actor packages has been destroyed null the editor crashes.

OFPA (One File Per Actor) is enabled.

Steps to Reproduce
  1. Create a level instance A with a level Blueprint that references an external actor
  2. Load level instance A
  3. Unload level instance A and Load a different level instance B

Expected
Editor doesn’t crash

Actual
Editor crashes sometimes

Callstack
<unknown>                          0x0000008000000001 
FAsyncLoadingThread2::ProcessLoadedPackagesFromGameThread(FAsyncLoadingThreadState2&, bool&, TArrayView<const int, int>)  
AsyncLoading2.cpp FAsyncLoadingThread2::TickAsyncLoadingFromGameThread(FAsyncLoadingThreadState2&, bool, bool, double, TArrayView<const int, int>, ...) 
FAsyncLoadingThread2::ProcessLoadingFromGameThread(FAsyncLoadingThreadState2&, bool, bool, double) 
ProcessAsyncLoading(bool, bool, double)                          AsyncLoading2.cpp:4525 
FAsyncLoadingThread2::ProcessLoading... (ProcessAsyncLoading)    AsyncPackageLoader.cpp:373 
StaticTick(float, bool, float)                                   UObjectGlobals.cpp:844 
UEditorEngine::Tick(float, bool)                                 EditorEngine.cpp:1780 
UUnrealEdEngine::Tick(float, bool)                               UnrealEdEngine.cpp:534 
FEngineLoop::Tick()                                              LaunchEngineLoop.cpp:5828 
EngineTick()  [Inlined]                                          Launch.cpp:60 
GuardedMain(const wchar_t *)                                     Launch.cpp:192

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Unresolved
CreatedJun 26, 2026
UpdatedJun 26, 2026
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