'Use Translucency Vertex Fog' does not work on Metal despite the following release notes:
According to 4.13 Releases Notes:[Link Removed]
"New: Shader Model 5 Rendering for Mac
Mac Metal now has initial Shader Model 5 support enabled by default. This exposes all the available features of Metal on Mac OS X 10.11.6 that are applicable to Unreal Engine"
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UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Why does the REMOVE method of map container remove elements have memory leaks?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.2 |
Target Fix | 4.16 |
Created | Nov 15, 2016 |
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Resolved | Jan 23, 2017 |
Updated | Apr 27, 2018 |