Description

When a postprocess material utilizing custom is used on IOS it will output different values than windows desktop and Android.

Note For this to occur the material needs the blendable location to be "before tonemapping"

Steps to Reproduce
  1. Open attached project
  2. Deploy to a mobile iOS device (see environment)

RESULT
There is a blue tint surrounding the mesh in the middle of the scene. This blue area is normally white on desktop and android.

EXPECTED
Custom depth displays the same on IOS as it does on desktop

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Cannot Reproduce
ComponentUE - Platform - Mobile
Affects Versions4.14
Target Fix4.16
CreatedNov 16, 2016
ResolvedMar 27, 2017
UpdatedSep 16, 2019
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