Request for 'Switch on Int' nodes to throw a warning or auto refresh if an execute pin is removed.
For example: If the 0 pin is deleted, users may not realize the pins will reset back to (0,1,2,3,etc) on editor restart or node refresh.
User Description:
After reloading my project nothing worked. Luckily i have found the error very quick but i didnt expect that to happen.
You can easily reproduce this issue.
Take this pic. Just create a Switch like this. Notice that i have deleted the "Zero-Case-Pin".
[Image Removed]
Once you close and reopen your project the Switch looks like this:
[Image Removed]
The big problem is that whatever was plugged in at 1-Case and 2-Case before is now plugged in 0-Case and 1-Case. This mixed up my logic to unknown behaviour.
In description
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Target Fix | 4.16 |
Fix Commit | 3376846 |
---|---|
Main Commit | 3380073 |
Created | Nov 17, 2016 |
---|---|
Resolved | Apr 3, 2017 |
Updated | May 4, 2017 |