With Update Rate Optmizations enabled, animations will sometimes update more quickly than whatever the Frame Skip Map is set.
RESULT:
Most of the time, the animation will skip 60 frames before updating. But sometimes it will update more quickly than 60 frames.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38844 in the post.
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Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3369438 |
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Main Commit | 3385232 |
Created | Nov 18, 2016 |
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Resolved | Mar 29, 2017 |
Updated | May 18, 2020 |