Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad.
[Link Removed]
Open the above project in 4.12
Repeat these steps in UE 4.14 or 4.15
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How does TextureRenderTarget2D get TArray<uint8> type data?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.19 |
Created | Nov 25, 2016 |
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Resolved | Jan 12, 2018 |
Updated | Jan 23, 2018 |