A possible fix was mentioned by stororokw in this forum thread.
https://forums.unrealengine.com/showthread.php?133690-DFAO-with-characters
Feel free to try it out as a workaround until this is addressed officially.
The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect.
RESULT
The back lighting changes its falloff.
EXPECTED
The back lighting is unaffected by the dynamic shadow distance.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
为什么我的电脑无法安装ue,错误代码一直是IS-IN-BV05,该如何解决
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
UEFN crashes on startup or project load.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39061 in the post.
35 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.5, 4.13.2, 4.14 |
Created | Nov 28, 2016 |
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Resolved | Mar 4, 2020 |
Updated | Sep 19, 2021 |