A possible fix was mentioned by stororokw in this forum thread.
https://forums.unrealengine.com/showthread.php?133690-DFAO-with-characters
Feel free to try it out as a workaround until this is addressed officially.
The dynamic shadow distance will change the falloff for back lighting on the hair material. The parameters listed for back lighting occlusion in the material graph didn't seem to have any effect.
RESULT
The back lighting changes its falloff.
EXPECTED
The back lighting is unaffected by the dynamic shadow distance.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
Installer 4.10 failed with error code R-1603
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39061 in the post.
35 |
Component | UE - Graphics Features |
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Affects Versions | 4.11.2, 4.12.5, 4.13.2, 4.14 |
Created | Nov 28, 2016 |
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Resolved | Mar 4, 2020 |
Updated | Sep 19, 2021 |