Description

Print string does not fire the first time a hud blueprint is made in a new project. The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first time a HUD blueprint is created in a New project)

Steps to Reproduce
  1. Create a new project
  2. Add a HUD blueprint
  3. Open the HUD Blueprint
  4. Connect a print string to begin play
  5. Create a game mode
  6. Set the game mode as the default game mode for the level you are using
  7. Set the HUD blueprint that was created as the HUD to be used for the game mode that was created
  8. Save all
  9. Play in Editor
  10. Notice that the print string does not fire
  11. Close and reopen the editor
  12. Open the level that was used
  13. Play in Editor
  14. Notice that the print string now fires off

Expected: The print string would have fired off the first time it was created
Result: The user has to close and reopen the editor before a print string will fire off in the HUD blueprint (the first time a HUD blueprint is created in a project)

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Fixed
ComponentGameplay
Affects Versions4.12.5
Target Fix4.16
Fix Commit3375321
Main Commit3380073
CreatedNov 28, 2016
ResolvedMar 31, 2017
UpdatedJun 9, 2017