Description

When the user drags an animation asset onto an asset player in the Anim Graph, they are not prompted to recompile the animation blueprint, even though it needs to be recompiled to have the blueprint update.

Steps to Reproduce
  1. Open QAGame in editor.
  2. Open QAPawn_AnimBP in Persona.
  3. From the Asset Browser, drag an animation sequence into the graph.
  4. Compile.
  5. Drag a different animation sequence onto the asset player node.

RESULT

The node is updated but the blueprint isn't dirtied.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39148 in the post.

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Duplicate
ComponentOLD - Anim
Affects Versions4.15
Target Fix4.16
CreatedNov 29, 2016
ResolvedMar 22, 2017
UpdatedMay 18, 2020