Developer Notes

Skylight Intensity was not correctly calculated in builds prior to 4.14. This has been fixed and content should be adjusted to take this into account if it's been adjusted to compensate.

Description

Using a Stationary Skylight appears to be blown out with the SLS Captured Scene. Movable and Static do not exhibit this behavior.

Comparison gif attached and sample project attached.

Tested with:
Working: 4.13 Binary CL-3172292
Broken: 4.14 Binary CL-3195953
Broken: 4.15 Dev-Rendering CL-3207654

Steps to Reproduce

1. Use the Default Level
2. Add a Skylight to the scene and set an intensity of 20
3. Set the sun intensity to 0 and rotate it so that the sun's arrow is pointing up.
4. Refresh the BP_SkySphere material option in the Details Panel so that it shows the night stars.
5. Build Lighting.

Regression: Yes

Results: There is a difference in the Intensity level between 4.13 and 4.14+ versions of the engine. The intensity appears more blown out and

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Non-Issue
ComponentUE - Graphics Features
Affects Versions4.144.15
Target Fix4.16
CreatedNov 29, 2016
ResolvedDec 5, 2016
UpdatedApr 27, 2018