Using a touch interface with Prevent Recenter set to true prevents the joysticks from fading to their Inactive Opacity setting.

Regression?: No
This also occurred in 4.13.1

Steps to Reproduce
  1. Create a new project based off the Top Down template with the target platform set to Mobile
  2. In the level blueprint, add the nodes depicted in the attached picture (you may need to enable "Show Engine Content" in View Options to be able to select DefaultVirtualJoystick)
  3. In Engine Content > Mobile Resources > HUD, edit DefaultVirtualJoysticks and set "Prevent Recenter" to true
  4. Press Play

When not interacting with the joysticks, their opacity does not fade
Since the Inactive opacity is set to 0.1, it should fade to that opacity when the joysticks are not being used

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Won't Fix
ComponentUE - Platform - Mobile
Affects Versions4.
CreatedNov 30, 2016
ResolvedJun 18, 2019
UpdatedSep 16, 2019