1. In native code (I used QAGame) add:
UENUM(BlueprintType) enum class ESampleEnum : uint8 { AAA, BBB, CCC };
2. Create the following BP (see screen1)
3. Rename BBB into Yada. Add the fiolloing line in DefaultEngine.ini in [/Script/Engine.Engine]
+EnumRedirects=(EnumName="ESampleEnum",OldEnumEntry="BBB",NewEnumEntry="Yada")
4. Recompile. Open the BP. It looks like screen2.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39199 in the post.
0 |
Component | UE - Gameplay - Blueprint Compiler |
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Target Fix | 4.16 |
Fix Commit | 3297725 |
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Main Commit | 3315211 |
Created | Nov 30, 2016 |
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Resolved | Feb 10, 2017 |
Updated | Mar 28, 2017 |