Description

Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen.

Steps to Reproduce
  1. Download the attached project
  2. Make sure to have a device setup for Gear VR
  3. Open project
  4. Launch on from Motion Controller map
  5. Wait for the boxes to settle
  6. Touch the screen (is used to change level and show splash screen)
  7. Notice that the app crashes

Expected: The level would change and a splash screen would be shown while waiting for the level to load
Result: The app appears to crash when trying to call the splash screen

Callstack
\GearVRSplash.cpp] [Line: 413] 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!FGearVRSplash::SetLoadingIconMode(bool) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!FHeadMountedDisplay::UpdateSplashScreen() 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!TBaseSPMethodDelegateInstance<false, FAutoShow, (ESPMode)0, void (FString const&)>::ExecuteIfSafe(FString const&) const 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!TBaseMulticastDelegate<void, FString const&>::Broadcast(FString const&) const 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::LoadMap(FWorldContext&, FURL, UPendingNetGame*, FString&) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::Browse(FWorldContext&, FURL, FString&) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!UEngine::TickWorldTravel(FWorldContext&, float) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!UGameEngine::Tick(float, bool) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!FEngineLoop::Tick() 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!AndroidMain(android_app*) 
12-05 13:00:20.518: D/UE4(4238): libUE4.so!android_main() 
12-05 13:00:20.518: D/UE4(4238): libUE4.so![Unknown]() 
12-05 13:00:20.518: D/UE4(4238): libc.so!__thread_entry() 
12-05 13:00:20.518: D/UE4(4238): libc.so!pthread_create() 

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Cannot Reproduce
ComponentUE - Platform - XR
Affects Versions4.14
Target Fix4.19
CreatedDec 5, 2016
ResolvedOct 12, 2017
UpdatedSep 16, 2019
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