Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located inside either the Engine or Project directory. The release notes for 4.14 stated that plugins could now be located outside of the Engine or Project directory.
RESULT:
The deployment of the project fails with the error "[2016.12.05-22.58.48:170][842]LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Can't deploy D:\Plugins\MyPlugin\MyPlugin.uplugin because it doesn't start with D:\Unreal Projects\Current Issues\TestPlugin or D:\Source\UnrealEngine-4.14.0-release".
EXPECTED:
The project launches successfully.
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.16 |
Fix Commit | 3262852 |
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Main Commit | 3299620 |
Created | Dec 5, 2016 |
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Resolved | Jan 18, 2017 |
Updated | Apr 27, 2018 |