The licensee is setting their game to InputModeUIOnly and ShowMouseCursor in the HUD blueprint resulting in the user interface becoming unresponsive when entering fullscreen on a Mac but not on a PC. They would like to know if this is a bug, expected behavior and/or if this is the correct way to manage these settings.
NOTE:
Regression: No
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39393 in the post.
1 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.14 |
Target Fix | 4.16 |
Fix Commit | 3328323 |
---|---|
Main Commit | 3379345 |
Created | Dec 6, 2016 |
---|---|
Resolved | Mar 23, 2017 |
Updated | Apr 27, 2018 |