Description

When importing an asset (in this case a texture) that already exists in the content folder with another texture that is in a different location than the source file, the texture will not overwrite the preexisting one.

Ideally the source file location will update to the new location and the texture will update properly. Also, it can be noted that if you clear the source file location this issue wont occur and the texture will update properly.

Steps to Reproduce
  1. Open a blank project
  2. Import any texture
  3. Edit the texture outside the editor and save it to a different location with the same name
  4. Drag the altered texture into the content browser

RESULT
The engine will recognize the asset and claim a successful reimport. The actual texture remains unchanged.

EXPECTED
The texture is updated correctly.

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Fixed
ComponentUE - Editor - Framework - Import and Export
Affects Versions4.13.24.14
Target Fix4.16
Fix Commit3231480
Main Commit3279775
CreatedDec 6, 2016
ResolvedDec 12, 2016
UpdatedApr 27, 2018