Setting the Game state class in the game mode to "GameState" will cause the character in the third person template to lose input

Steps to Reproduce
  1. Download the attached project
  2. Open the attached project
  3. Play in editor
  4. Try to move the character around
  5. Notice that the inputs to move the character do not appear to be working
  6. Stop PIE
  7. Open "ThirdPersonGameMode" and change Game State Class to "GameStateBase"
  8. Play in Editor
  9. Notice that the character and once again be controlled

Expected: The character would not lose input with switching to Game State
Result: Using game state instead of game state base causes the third person character to lose input

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ComponentUE - Gameplay
Affects Versions4.14.1
Target Fix4.16
Fix Commit3352286
Main Commit3358685
CreatedDec 8, 2016
ResolvedMar 17, 2017
UpdatedApr 27, 2018