Move component to (Rotation) appears to take the shortest path by default
Expected: The CubeMesh would rotate 360 degrees when the "Force Shortest Rotation Path" is set to false
Result: The Cube does not appear to rotate because it is taking the shortest path
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.14.1, 4.19 |
| Created | Dec 8, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |
| 3023 - projectgheist |