Move component to (Rotation) appears to take the shortest path by default
Expected: The CubeMesh would rotate 360 degrees when the "Force Shortest Rotation Path" is set to false
Result: The Cube does not appear to rotate because it is taking the shortest path
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Head over to the existing Questions & Answers thread and let us know what's up.
3 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14.1, 4.19 |
Created | Dec 8, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
3023 - projectgheist |