Renaming a blueprint to None will cause the blueprint to become unusable. The first time an item is named it will prevent the user from naming it "None". However, when renaming the asset the user can set the name to "None"
Expected: The user would be given an error that stops them from renaming the asset to "None"
Result: The first time an item is named it will prevent the user from naming it "None". However, when renaming the asset the user can set the name to "None"
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - Content Pipeline - Content Browser |
---|---|
Affects Versions | 4.14.1 |
Target Fix | 4.16 |
Created | Dec 9, 2016 |
---|---|
Resolved | Jan 9, 2017 |
Updated | Apr 27, 2018 |
3046 - projectgheist |