If the user modifies the "Y" Rotation value of a Static Mesh's Collision, the "X" and "Z" values are changed.
The values will move +/- 1 point from their value prior to modifying the Y value.
This effect is observed if the user Scrubs the value or enters it manually.
Because this functionality did not exist in 4.14.0 / 4.14.1, this issue is not marked as a regression.
Result:
Modifying the "Y" Collision Rotation value also modifies "X" and "Z" Rotation
Frequency:
5/5
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39664 in the post.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3356709 |
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Main Commit | 3362661 |
Created | Dec 12, 2016 |
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Resolved | Mar 21, 2017 |
Updated | Apr 27, 2018 |