Baking HLODs for actors that sample Runtime Virtual Textures produces incorrect baked textures: blurry or unresolved RVT tiles, fully black tiles on the first bake of an editor session, and washed-out/overexposed tiles in the Normal/Metallic/Roughness/Specular channels. Rebuilding sometimes hides the problem; commandlet builds are more reliable than editor builds, which makes this intermittent and easy to ship unnoticed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-396827 in the post.
| 0 |
| Component | UE - Engine Scaling - Streaming |
|---|---|
| Affects Versions | 5.8 |
| Target Fix | 5.8.4 |
| Created | Sep 15, 2026 |
|---|---|
| Updated | Sep 16, 2026 |