An ensure occurs when setting Bone Axis to None on a Spline IK node. This doesn't occur with any of the other options for Bone Axis.
RESULT
Ensure.
UE4Editor_AnimGraphRuntime!FMatrix::GetScaledAxis() matrix.inl:535
UE4Editor_AnimGraphRuntime!FMatrix::GetUnitAxis() matrix.inl:549
UE4Editor_AnimGraphRuntime!FAnimNode_SplineIK::BuildBoneSpline() animnode_splineik.cpp:345
UE4Editor_AnimGraph!UAnimGraphNode_SplineIK::PostEditChangeProperty() animgraphnode_splineik.cpp:69
UE4Editor_CoreUObject!UObject::PostEditChangeChainProperty() obj.cpp:421
UE4Editor_PropertyEditor!FPropertyNode::NotifyPostChange() propertynode.cpp:2342
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:556
UE4Editor_PropertyEditor!FPropertyValueImpl::ImportText() propertyhandleimpl.cpp:360
UE4Editor_PropertyEditor!FPropertyValueImpl::SetValueAsString() propertyhandleimpl.cpp:827
UE4Editor_PropertyEditor!SPropertyEditorCombo::SendToObjects() spropertyeditorcombo.cpp:224
UE4Editor_PropertyEditor!SPropertyEditorCombo::OnComboSelectionChanged() spropertyeditorcombo.cpp:171
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorCombo,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyEditorCombo,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_PropertyEditor!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_PropertyEditor!SPropertyComboBox::OnSelectionChangedInternal() spropertycombobox.cpp:104
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyComboBox,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SPropertyComboBox,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_PropertyEditor!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_PropertyEditor!SComboBox<TSharedPtr<FString,0> >::OnSelectionChanged_Internal() scombobox.h:436
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:327
UE4Editor_PropertyEditor!TBaseSPMethodDelegateInstance<0,SComboBox<TSharedPtr<FString,0> >,0,void __cdecl() delegateinstancesimpl.h:434
UE4Editor_PropertyEditor!TBaseDelegate<void,TSharedPtr<FString,0>,enum ESelectInfo::Type>::ExecuteIfBound() delegatesignatureimpl.inl:624
UE4Editor_PropertyEditor!SListView<TSharedPtr<FString,0> >::Private_SignalSelectionChanged() slistview.h:652
UE4Editor_PropertyEditor!STableRow<TSharedPtr<FString,0> >::OnMouseButtonUp() stablerow.h:473
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5051
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:238
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5040
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5503
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5480
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1696
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2115
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:865
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:712
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:979
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2912
UE4Editor!GuardedMain() launch.cpp:166
UE4Editor!GuardedMainWrapper() launchwindows.cpp:130
UE4Editor!WinMain() launchwindows.cpp:206
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>
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What method is used to fill polygonal regions when drawing spline mesh at run time?
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An error occurred while trying to generate project files !?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39723 in the post.
0 |
Component | UE - Anim - Rigging |
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Affects Versions | 4.16 |
Target Fix | 4.16 |
Fix Commit | 3365423 |
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Main Commit | 3385232 |
Created | Dec 13, 2016 |
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Resolved | Mar 27, 2017 |
Updated | Mar 31, 2023 |