In Persona, moving a socket around is not affected by any changes to snapping (scale or size).
Rotation is affected however.
RESULT
Moving the socket isn't affecting by the Snap Settings.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39747 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3362699 |
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Main Commit | 3385232 |
Created | Dec 14, 2016 |
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Resolved | Mar 24, 2017 |
Updated | May 18, 2020 |