Description

In Persona, moving a socket around is not affected by any changes to snapping (scale or size).

Rotation is affected however.

Steps to Reproduce
  1. Open QAGame.
  2. Open UE4_Mannequin_Skeleton.
  3. In the Viewport Options, set Snap Size and Snap Scale to different values.
  4. In the Skeleton Tree, select weapon_r.
  5. Move it around with the translation widget.

RESULT

Moving the socket isn't affecting by the Snap Settings.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39747 in the post.

1
Login to Vote

Fixed
ComponentOLD - Anim
Affects Versions4.15
Target Fix4.16
Fix Commit3362699
Main Commit3385232
CreatedDec 14, 2016
ResolvedMar 24, 2017
UpdatedMay 18, 2020