In Persona, moving a socket around is not affected by any changes to snapping (scale or size).
Rotation is affected however.
This is similar to [Link Removed], but according to James Golding there will need to be separate fixes for socket and bone translation.
RESULT
Moving the bone isn't affecting by the Snap Settings.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39748 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.15 |
Target Fix | 4.16 |
Fix Commit | 3362699 |
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Main Commit | 3385232 |
Created | Dec 14, 2016 |
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Resolved | Mar 24, 2017 |
Updated | May 18, 2020 |