Description

In the Static Mesh Editor Viewport, hitting "F" for Focus results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether.

Regression: Yes

Steps to Reproduce
  1. Download and open [Link Removed] in UE4.14.1 Binary Version of UE4
  2. Open TestBox1 so that cube is visible in Static Mesh Editor viewport
  3. Rotate camera in any direction until cube is no longer visible in the viewport
  4. Hit "F" key to center cube in viewport
    RESULT: Cube is not centered the viewport
    EXPECTED: Cube to be centered in the viewport
    NOTE: While it may center the mesh the first time, rotating the camera different directions and selecting "F" is inconsistent:
  5. Continue to rotate camera in different directions so cube is off screen or off center and hit "F" key for each variance
    RESULT: Hitting "F" for Focus in the Static Mesh Editor Viewport results in placing the view camera sporadically so that mesh is not always centered and frequently out of frame altogether.
    EXPECTED: Hitting "F" for Focus in the Static Mesh Editor Viewport to center the static mesh at the same consistent camera angle.

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Fixed
ComponentTools
Affects Versions4.14.1
Target Fix4.16
Fix Commit3239328
Main Commit3279775
CreatedDec 15, 2016
ResolvedDec 18, 2016
UpdatedFeb 4, 2019